It's official! Game Informer livestreams are happening exclusively on Twitch. That’s right, Game Informer is going all-in with our livestreams to have more opportunities to engage, entertain, and hang out - with you! Point your bookmarks right here! First, let’s handle the biggest question: Will you still be able to get all the content at other places like YouTube?
Click here to watch embedded mediaThe answer is yes. Livestream content will hit our YouTube channel around a day after we go live. So if you can’t make a stream, don’t sweat it, you’ll still be able to catch the action later. For those that are able to join us in the moment, you can count on a more robust experience with the Game Informer crew as we chart a course through the world of gaming that focuses on interacting with our awesome readers, viewers, and friends.
We’ll have sweet polls where you can vote on what you’d like to see and maybe even what to play sometimes. Community events! Amazing conversations! Special guests! Debates over fast food, Marvel movies, the best Final Fantasy game ever, and more are inevitably going to occur. Over the coming weeks and months, we’ll be implementing many of the other neat features that Twitch gives us access to, from channel points that you can collect and spend to amazing emotes and emoji. Want to support the Game Informer stream experience? You can subscribe to the channel right now!
Twitch is where we can create the best possible livestream experience for all of us in the Game Informer community, and we hope you’ll join us from Facebook, Periscope, YouTube, and more.
With this new shift for streaming content, you can expect more streams! We love talking about games both old and new, so plan on seeing a lot more of that and all of the amazing conversations they foster. You are still going to get all the great content in the magazine and on the website, but there’s something special about experiencing a game in real-time and the discussions that come of it. Longstanding staples of Game Informer like Super Replay will be joined by new offerings that give you a chance to hang out with our awesome team as they tackle all kinds of games and big events like E3 live as they happen.
More streams. Better streams. Longer streams. As they say in streamland, let’s goooooooo!
The Uncharted movie has gone through the wringer since the concept became realized. From an impressive roster of changing directors to contending with a global pandemic, this gaming adaptation is one that many weren't sure we were actually getting with Marvel's Spider-Man's Tom Holland playing a much younger Nathan Drake. As the film inches towards release, we've got a new set photo to look at to get a better idea of how Holland fits into his role.
With Mark Wahlberg playing a younger Sully and Holland taking on the role of Nathan Drake, the upcoming movie will explore a facet of the games that we've only gotten to see through small glimpses. With flashback scenes of a Drake in his teens and beyond, the upcoming movie will explore how this iconic character became the staple that he is in the gaming world.
In an article by The New York Times diving into Sony's further vested interest in gaming adaptations, a new still has been shared from the set of Uncharted:
For those that may have forgotten that this film is even happening, the live-action Uncharted movie follows a tale told before the games, with a young adult protagonist we've seen a few times throughout the franchise. This film has been hit with numerous cancellation rumors due to a constant change of hands and being stuck in development hell for several years. Luckily, it seems like it's all pulled together with even the voice behind Drake himself giving his official seal of approval.
After a few different date changes, the Uncharted movie will arrive on February 18, 2022.
Are you excited to see Tom Holland bring Nathan Drake to life in the upcoming movie? Sound off with your thoughts in the comment section below, and tell us what you think!
Vault of Glass is arguably the best raid from the Destiny franchise, and its return is a balm that the community needs. The previous season, Season of the Chosen, marked a significant turning point for Bungie. The pacing was incredible, the quests were balanced, and the storyline was impactful and meaningful in a way that many players were craving. Season of the Splicer is also on track for continuing on that positive trajectory, but how the highly desired transmog feature was implemented has the community divided. Bringing back Vault of Glass couldn't have come at a more perfect time, offering an exciting experience for new players and a feeling of coming home for seasoned veterans.
While I had no hope of placing for this year's World's First, I had a blast watching fellow clanmates and teams go for the gold. The "who can beat it first" event is always like a mini-holiday in the Destiny community, and Vault of Glass took that to the next level because of the universal player love. On Saturday evening, I dove in myself and achieved a successful completion the following day. After several runs as well as helping new players walk through it for the first time, I'm reminded of why this raid was such a treasure to begin with. The level design is stunningly beautiful, and the various mechanics – especially with the Gorgon instance – provide a harrowing backdrop to the player experience. This backdrop offers a sense of urgency, which lends itself to the feeling of accomplishment when the raid is finally cleared.
Many were concerned that Vault of Glass would be changed too much in order to justify bringing it back. I was really happy to see that it was largely kept the same in terms of pacing and experience, though I do wish the team would have found a cool way to tie it into Season of the Splicer. This season offers a more humane look at the Fallen and tasks Guardians with taking on the Vex network. With that narrative being at the epicenter of Season 14, a neat little connection to Vault of Glass would have been something truly unique. That being said, I wasn't disappointed by the lack of tie-in, and much of the community seems content with that decision, as well. That, and the change made to the Oracles with the numeric sequence in-tuned with the Vex Song, was a nice touch. It's also hard as hell.
The inclusion of Vault of Glass has also seen a huge burst of player activity as well. Destiny 2 has been back on track for quite awhile now, with an incredibly active community and impressive concurrent player count. Ranking as a top MMO in the gaming world, seeing that number go even higher with Destiny 1 fans taking part in the return of this raid bodes well for the future plans that the studio has in place.
Season of the Splicer is still very much in its infancy, but I am eager to learn more about the Fallen and their horrific history. There is a more vulnerable side to the Destiny franchise in recent seasons, and watching Bungie find its voice after splitting from Activision has been a real roller coaster; sometimes, however, in the best way possible.
If you have yet to tackle the newest addition to the raid roster, be sure to check out our epileptic PSA for Vault of Glass here so you can do so safely.