Tech powers and Biotic abilities are two cornerstones of warfare in the Mass Effect universe, but which of them is more powerful in the lore?
Pokemon Pink was likely canceled back in the '90s, but not many people know about what could have been the companion game to Pokemon Yellow.
Fans that want to earn Biomutant's Twinkle Twinkle trophy must discover a Twinkle Crashsite, and this guide details how that is done.
Sunday, 23 May 2021 18:43

Biomutant Review Roundup | Game Rant

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Between the customizable weapons and slew of enemy types, Biomutant is rich in variety, but that's not enough to carry its gameplay and story.
It appears that the free PS Plus games for June 2021 have leaked ahead of time, following the same trend that prior months have.
Sunday, 23 May 2021 18:57

Biomutant: How to Dual Wield | Game Rant

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Biomutant is a post-apocalyptic kung-fu open-world RPG and with it comes numerous ways to approach combat, such as dual-wielding.

The Uncharted movie has gone through the wringer since the concept became realized. From an impressive roster of changing directors to contending with a global pandemic, this gaming adaptation is one that many weren't sure we were actually getting with Marvel's Spider-Man's Tom Holland playing a much younger Nathan Drake. As the film inches towards release, we've got a new set photo to look at to get a better idea of how Holland fits into his role. 

With Mark Wahlberg playing a younger Sully and Holland taking on the role of Nathan Drake, the upcoming movie will explore a facet of the games that we've only gotten to see through small glimpses. With flashback scenes of a Drake in his teens and beyond, the upcoming movie will explore how this iconic character became the staple that he is in the gaming world. 

In an article by The New York Times diving into Sony's further vested interest in gaming adaptations, a new still has been shared from the set of Uncharted: 

Sony Pictures Entertainment via NYTimes

For those that may have forgotten that this film is even happening, the live-action Uncharted movie follows a tale told before the games, with a young adult protagonist we've seen a few times throughout the franchise. This film has been hit with numerous cancellation rumors due to a constant change of hands and being stuck in development hell for several years. Luckily, it seems like it's all pulled together with even the voice behind Drake himself giving his official seal of approval. 

After a few different date changes, the Uncharted movie will arrive on February 18, 2022. 


Are you excited to see Tom Holland bring Nathan Drake to life in the upcoming movie? Sound off with your thoughts in the comment section below, and tell us what you think! 

Vault of Glass is arguably the best raid from the Destiny franchise, and its return is a balm that the community needs. The previous season, Season of the Chosen, marked a significant turning point for Bungie. The pacing was incredible, the quests were balanced, and the storyline was impactful and meaningful in a way that many players were craving. Season of the Splicer is also on track for continuing on that positive trajectory, but how the highly desired transmog feature was implemented has the community divided. Bringing back Vault of Glass couldn't have come at a more perfect time, offering an exciting experience for new players and a feeling of coming home for seasoned veterans. 

While I had no hope of placing for this year's World's First, I had a blast watching fellow clanmates and teams go for the gold. The "who can beat it first" event is always like a mini-holiday in the Destiny community, and Vault of Glass took that to the next level because of the universal player love. On Saturday evening, I dove in myself and achieved a successful completion the following day. After several runs as well as helping new players walk through it for the first time, I'm reminded of why this raid was such a treasure to begin with. The level design is stunningly beautiful, and the various mechanics  especially with the Gorgon instance  provide a harrowing backdrop to the player experience. This backdrop offers a sense of urgency, which lends itself to the feeling of accomplishment when the raid is finally cleared. 

Many were concerned that Vault of Glass would be changed too much in order to justify bringing it back. I was really happy to see that it was largely kept the same in terms of pacing and experience, though I do wish the team would have found a cool way to tie it into Season of the Splicer. This season offers a more humane look at the Fallen and tasks Guardians with taking on the Vex network. With that narrative being at the epicenter of Season 14, a neat little connection to Vault of Glass would have been something truly unique. That being said, I wasn't disappointed by the lack of tie-in, and much of the community seems content with that decision, as well. That, and the change made to the Oracles with the numeric sequence in-tuned with the Vex Song, was a nice touch. It's also hard as hell. 

The inclusion of Vault of Glass has also seen a huge burst of player activity as well. Destiny 2 has been back on track for quite awhile now, with an incredibly active community and impressive concurrent player count. Ranking as a top MMO in the gaming world, seeing that number go even higher with Destiny 1 fans taking part in the return of this raid bodes well for the future plans that the studio has in place.  

Season of the Splicer is still very much in its infancy, but I am eager to learn more about the Fallen and their horrific history. There is a more vulnerable side to the Destiny franchise in recent seasons, and watching Bungie find its voice after splitting from Activision has been a real roller coaster; sometimes, however, in the best way possible. 

If you have yet to tackle the newest addition to the raid roster, be sure to check out our epileptic PSA for Vault of Glass here so you can do so safely.  

While I have over 30 playthroughs of the original trilogy, something about the Mass Effect Legendary Edition remaster has made Thane's storyline hit closer to home than I have ever felt before. There are a lot of subtle changes in Mass Effect 2 and 3 that put entirely new perspectives on familiar narrative arcs, and because of that, I found a new level of peace when struggling with my Multiple Sclerosis. 

For those that may not know, Multiple Sclerosis (MS) is a disease where a person's immune system eats away at the body's nerves and the protective covering surrounding them. This disease disrupts the body in a variety of ways, some we are still discovering. For me, I can go from being able to run two miles to not being able to leave a wheelchair; it just depends. Sometimes I can't even get out of bed because the crushing pain in my lower spine is too much and it feels like I'm being gutted from behind. While some that have MS can experience a life symptom-free, that's not the case for everyone. For me, it's been a battle to Hell and back, but Thane's unique introduction into the world of Mass Effect actually has offered a calm that I wasn't expecting, especially after so many playthroughs. 

Spoiler warning for a discussion centering around Thane as a character and his specific storyline. 

Thane Krios is a Drell assassin that players will meet in Mass Effect 2. He's not your typical assassin, though. Instead, he offers a spiritual perspective and insight specific to his species. When players first meet him, he takes out his target. To Shepard's surprise, however, he offers a reverent prayer for himself over the "wicked" before moving on. When he accepts Shepard's invite onto the Normandy, he explains that he's not concerned about it being a "one-way trip." The reason being is that he has an incurable disease that is unique to the Drell, a disease called Kepral's Syndrome. While not like MS, this lung disease does eventually cause symptoms that can (and do) lead to death. His calming manner of discussing his own illness and desire to contribute to the world as best he can before he goes hit me like a dropkick to the chest. 

In my day-to-day life, I do my best to soak everything in. Between the lesions on my brain and seizures that sometimes happen, I've had more than a few close calls with my own reaper. It makes me terrified, honestly. There have been days where I thought, "This is it, I don't think I'm not going to wake up tomorrow." I've panicked and pleaded with my husband not to let me die if I stopped breathing. Or couldn't stop seizing. Those moments where I was terrified I was missing out on even more when I would have memory wipes that can sometimes last a full day. It makes me appreciate the day-to-day, but it also makes me impatient in a way that is uncomfortable.

I'm always looking for the "next accomplishment" because I want to get as much life done if my time is as limited as it feels, as limited as doctors have told me in the past. I step on a lot of toes because I want to help, I want to feel useful, and like I've made a positive impact. While the intent is good, the result oftentimes ends up with those around me being annoyed, feeling isolated, or feeling like I'm a bull in a china shop. I've spent so much of my past living to die, that now I've found myself dying to live in a way that I still haven't processed quite yet. But playing through Thane's story in Mass Effect 2 and 3 with the remaster has given me a fresh perspective that I wasn't ready for, but one that I desperately needed.

As he reached out to his son to right the wrongs that have damaged their relationship within the game, I felt my own shortcomings with friends and those closest to me. As he selflessly helped those around him, despite grave danger to himself, I felt a strange sort of strength. He didn't let it dim his light and his ability to do good, and I want to do the same. I want to be open and honest and free with my love regarding those around me, something that I think we all struggle with. I want the calm and acceptance that he has because that acceptance doesn't come with resignation. I'm not my disease, just as he wasn't his. There's a power in that, and it feels incredible. 

Video games, am I right?

This series keeps surprising me. I just entered into a 34th run of the franchise with my second go at the Legendary Edition, alternating between both Shepards. In all of that time, I continue to uncover new aspects of the game, new consequences for actions, and new details that I have seemingly missed. The Legendary Edition takes those discoveries to a whole new level, adding details that were never there before through visual upgrades, and making much-needed quality of life changes to make it a smoother ride for all. To be able to play through this series that feels like home and still find new ways to be excited is a treat, and that's a big reason why the N7 community is stronger than it's ever been. 

A lot of exciting as well as controversial news dropped last week during the Overwatch 2 PVP presentation. Of the snippets of content and changes that were revealed, one major divergence from the first Overwatch had the community reeling: the sequel is dropping the standard PVP count from 6V6 to 5V5. This means that instead of running the classic 2-2-2 team composition, teams will be forced to spawn into matches with one tank, two damage heroes, and two supports. This also means that you might have to juggle your party rotations since one person will always be unable to queue in with your team. Consequently, the 5V5 decision is getting a lot of pushback from the Overwatch player base.

According to Esports website Inven Global, fans have drafted a petition on Change.org to sway Blizzard into reverting the big PVP count change. Peter Levy, the Overwatch player that started the position, wrote, “Overwatch has its fair share of issues. Queue times and shield metas have been long-standing problems in Overwatch game design. But switching to 5v5 has no guarantee of fixing these issues, and it will cause harm to the Overwatch community.” 

Petitioner Peter Levy would also go on to offer a potential solution too, “Making tanks fun to play, either by making and releasing new tank champions at a faster pace, or by redesigning existing ones, would be a much better way to get more players to play tank, whilst also changing the metagame.” It's worth noting that Blizzard is planning on adding interesting passive abilities to each role in order to give every hero inherent value on the battlefield. How that will affect day-to-day matches when the game releases remains to be seen. 

Imagine spending 5 years to perfect your role.....Just for it to be deleted while knowing your role does not translate to another your expected to give all you got till the end of season (:

— Gator (@Gator_OW) May 20, 2021

Moreover, this also affects the Overwatch League as professional teams will likely have to consolidate their rosters since only one tank is required. Blake “Gator” Scott, a main tank player for the Atlanta Reign and a founding member of the dreaded GOATS team composition, took to Twitter to voice his concerns, “Imagine spending 5 years to perfect your role.....Just for it to be deleted….” 


How do you feel about the 5V5 change? Had you considered all of the implications of what this will mean for the future of professional and casual Overwatch 2 play? 

[Source: Inven Global]