Earlier this month, we got a new look at Dungeons & Dragons: Dark Alliance courtesy of Tuque Games creative art director Stefan Leblanc. He shared how heavy metal inspired the game, including sharing new concept art to show off the new direction. You can see all of that, and more, right here. But, there's more! Today, Microsoft has confirmed that the new Dark Alliance game will be a day one addition to Xbox Game Pass, giving members a chance to play for free!
Players will be able to be the adventurer they were always meant to be when Dark Alliance arrives on June 22. With its arrival as a day one launch title on Xbox Game Pass, this means that players that are members of this particular subscription service can jump into a new journey at no additional cost. There is a lot to be excited for with this third-person action brawler. This is especially true for those that are looking for a new fantasy game to dive into with friends. With up to 4-player co-op, what do you have to lose when you can play for free?
Click here to watch embedded mediaThere is no denying that the Xbox Game Pass is a solid deal for those looking for a more cost-effecitve way to expand their library, and the value of this service continues to grow every month. For those interested, there are two versions of this membership to choose from with the standard Xbox Game Pass and Game Pass Ultimate. Xbox Game Pass is $9.99, whereas the Ultimate version includes Xbox Live for $14.99.
An option like this has become even more viable as the price point for certain games is now at $70. This fact is even more prevalent since the resources behind this library continue to grow, including the recent EA Play and Bethesda additions. With first-party day one games being included as a perk, and surprise reveals like MLB The Show 21, Xbox continues to prove that it has a few surprises up its proverbial sleeve with this new generation for the Microsoft brand.
Are you excited for the arrival of Dungeons & Dragons: Dark Alliance? What do you hope gets added next? Sound off with your thoughts in the comment section below!
Dystopian cyberpunk action game Ghostrunner is getting a sequel. 505 Games announced Ghostrunner 2 today, giving fans of the brutal yet stylish adventure a new challenge to test their reflexes against.
Sadly, the announcement doesn’t share any details on gameplay, story, nor a release window. All we know is that Ghostrunner 2 is planned to launch on PlayStation 5, Xbox Series X/S, and PC. 505 Games will assume full publishing duties after acquiring the IP and replacing All In! Games who published the first game. Speaking of which, the press release also reiterates that the original Ghostrunner is still coming to new-gen consoles before the end of the year.
If you missed Ghostrunner the first time around, its gameplay blends first-person swordplay with fast-paced parkour-style traversal. Players must swiftly traverse its futuristic world with pinpoint accuracy, cutting down foes in rapid succession and rarely pausing to take a breather, lest you risk death. It launched in October 2020 to positive reviews thanks to its fantastic sense of movement but it was also a tale of two games.
Ghostrunner’s action looked and ran great on PC. It was a different story on consoles; the PlayStation 4 and Xbox One versions suffered from unstable frame rates and other issues that made it nigh unplayable in some instances. Despite the differences, 505 reveals that Ghostrunner has sold 600,000 copies across the board since launch.
We can only hope Ghostrunner 2 will be better optimized for consoles given the extra horsepower behind the PS5 and Xbox Series X. There’s no word on when we’ll learn more about the game, but fingers crossed we’ll get the full reveal sooner than later.
Did you enjoy Ghostrunner and what changes or improvements would you like to see in the sequel? Share your thoughts in the comments.
Insomniac Games’ Ratchet & Clank is one of Sony’s most beloved franchises. Rift Apart is the upcoming chapter in the classic series and looks to take advantage of PlayStation 5’s next-gen technology. With the highly-anticipated action game slated for an early-summer release, it’s only natural that more exciting information centered around the narrative and gameplay are coming to light. Moreover, Insomniac Games announced that Ratchet & Clank: Rift Apart has gone gold today.
We’re pleased to announce that Ratchet & Clank: Rift Apart has Gone Gold ? ahead of its release on June 11th exclusively on PlayStation 5. #RatchetPS5 pic.twitter.com/DKgbc5Jd3C
— Insomniac Games (@insomniacgames) May 13, 2021
Gold status means that development on a game is finished and that it's ready to be sold and distributed to consumers. Insomniac Games’ Twitter post (see above) is a good sign that Rift Apart is in the perfect condition to be experienced by all the eager fans who’ve been waiting to dive back into the world of Ratchet & Clank. Rift Apart features two playable Lombaxes: the titular Ratchet, and resistance fighter Rivet. Both main characters, with the help of their tinier, quirky robot companion, Clank, must navigate multiple realities in order to defeat Doctor Nefarious. The gameplay in Rift Apart revolves around jumping into different dimensions while dashing, wall-running, and utilizing different weapons that employ the DualSense controller’s adaptive triggers.
Editor in Chief Andrew Reiner spent an hour playing Rift Apart and heralded it as “The Best Looking Next-Gen Game Yet.” Reiner went into detail about his history with the franchise, how the latest game raises the bar with spectacular action and setpieces, and how the combat gameplay feels responsive and satisfying. He concluded his preview saying, “Insomniac has been on a roll with the Spider-Man games, and Rift Apart looks every bit as epic and fun. It’s one of the few early PlayStation 5 exclusives we've seen, and it looks like the team at Insomniac is taking this new hardware for a serious ride.”
Ratchet & Clank: Rift Apart launches exclusively for PlayStation 5 on June 11.
What features are you looking forward to experiencing the most when the game releases? Let us know in the comments below.
The Mass Effect Legendary Edition drops tomorrow and many returning fans are prepping to board the Normandy once more. That being said, there are a lot of people that missed out on the original trilogy that are diving in for the very first time. My number one piece of advice for newbies going in is to be aware of the morality choices to ensure you don't hover too much in the middle to avoid losing out on choice options. But that leaves one question: do you go renegade or paragon? Let's dive in.
While I encourage everyone to play the way they want to play, there is a caveat that you should at least be aware of, something that I've noticed many players aren't even aware of when the credits have rolled. When you go paragon, there are renegade choices you must hit, it's tradition (punching the reporter, anyone?). Vice versa, as well, but you want to be careful not to lean too heavily into playing that middle ground. Why, you may be asking? Choices.
It's important to mostly dedicate your time leaning one way or the other right off the bat, especially early on in the game. With each paragon action taken and dialogue option chosen, you're earning points for "blue." This is the same with renegade, noted as "red." Both sides dictate how your Shepard reacts to certain situations and how others react to them.
Throughout the entire trilogy, there are pivotal moments that can have small consequences (such as an ally potentially turned away) but they can also have massive ones as well, up to and including wiping out entire races. The common mistake I see a lot of people make when talking about Mass Effect is players saying they "didn't know" there were options to save so and so or options to make 'X' decision. The reason is that they are going with their gut on how to respond to certain situations, meaning that the paragon and renegade levels are too intertwined, so there aren't enough points to lean in one particular direction. When either end of the spectrum isn't filled out to a certain point, certain choices will be blacked out, making them inaccessible to the player. Some of the consequences to this are small: not being able to convince someone you are right, not being able to get information the easy way, etc. But some? Some consequences are massive: an entire species is now extinct, a beloved squadmate takes their own life, a monstrous discovery can no longer be corrected. Player agency can still be achieved, but be aware of the goal that you want for your Shepard. What kind of hero are they? How do they evolve over the course of the three games?
Click here to watch embedded mediaTo put it simply, going paragon means you're choosing the blue options (and the options on the right of the dialogue wheel at the top). These choices center around a more diplomatic approach. Kinder, less rash, more "by the books." If you like being the "good guy," this is the route for you. Not all paragon choices are sunshine and roses, but they are geared towards being more politically correct and more thought out. Sometimes, that's a bane, because paragon options often make your work to save the galaxy a little harder; certain quests might take longer to complete.
For renegade, this option (indicated by red or bottom choices on the dialogue wheel) is for players that love to be ruthless. In Mass Effect 2, this option is my favorite. Punch anyone you want, throw bad guys out the window, threaten those that stand in your way. This type of Shepard does whatever needs to be done to get the mission accomplished, a real "the ends justify the means" type of character. In Mass Effect 3, however, those renegade options become something more ruthless than a lot of players may have expected. Characters that paragon-Shepard becomes close to suddenly don't like the thought of being a part of their crew. It's a very different experience, especially if you commit to the renegade options 100%. If you dedicate yourself to this path, be prepared: some of the renegade choices in Mass Effect 3 are rough.
At the end of the day, play how you want to play. This is your game experience and the Mass Effect trilogy is really geared towards running the story numerous times, not just the one playthrough. Play around with renegade one playthrough and paragon another. I would recommend starting with paragon just so you can see how truly meaningful some of these in-game relationships are, but really? Do you. Do what feels right. Kind-hearted hero or ruthless leader? You decide.
To learn more about Mass Effect, check out our dedicated hub here, including exclusive interviews with the team, gameplay, and our review-in-progress.