While we continue to wait for a Halo Infinite release date other than the anticipated November 2021 window, the team over at 343 Industries has a different sort of Master Chief-inspired project to share. Using the Jazwares action figure line, the stop-motion series called World of Halo just debuted its first episode. You can watch it below. Spoiler alert: It's pretty awesome. 

The Jazwares line is surprisingly detailed for being a mere four inches tall and seeing them in action in this format is kind of cool to see as a Halo fan myself. From a fight to death with the iconic energy sword to seeing some of the most recognizable enemies in the Halo-verse, the first episode of this series has us pretty excited to see what's next. Especially being a massive collector

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Master Chief's badassery, glowing energy swords, grunts screaming in panic – what more could you want? Other than a Halo Infinite gameplay trailer, but don't worry about that. 343 Industries has recently confirmed that a new gameplay reveal is coming this summer to show off what the team has been working on since criticism hit about its next-gen graphics. 

In other Halo news, 343 recently shared off a new screenshot from the main campaign, which you can see here, detailing the various PC-specific settings for resolution. The team also confirmed that Halo Infinite will include cross-progression and crossplay between Xbox Series X/S, Xbox One, and PC, so that anyone can enjoy the latest game without worried about being tied to one specific platform. 

To learn more about Halo Infinite before the gameplay trailer drops in the coming months, you can scope out our dedicated game hub. From fan desires to inside looks, catch up on the latest news right here


Thoughts on Halo Infinite and the latest stop-motion video with World of Halo? Sound off in the comments below; Cortana would want you to. 

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Bungie officially revealed what's next with Destiny 2: Season of the Splicer, including new gear, transmog, a new 6-player matchmaking activity, and heckin' awesome class swords. What wasn't initially apparent was that there is apparently a hidden code within the trailer, which is appropriate given that the entire scope of season 14 is hacking the Vex network. 

The Season of the Splicer trailer had a lot to unpack (did you see those adorable Fallen babies?!) but it also included binary code that players noticed during certain frames. With each new frame, filled with vibrantly bright colors, came a new binary code and it didn't take long before the Destiny community to get started on cracking the case.

Content Creators receiving videos, binary hidden inside from r/raidsecrets

Several edits later after a team effort to decode what the hidden message could mean, it was revealed to be a code (with huge help from the RaidSecrets discord) for a new themed emblem. The emblem is free and is pretty cool. I went to Bungie's code redemption page to see if it still worked, and it did! You can see it in my screenshot below: 

The full banner version of the color scheme: 

Players knew early on that it could possibly be an emblem when it was discovered that the code was nine characters long. It looks snazzy, the new Override event is all in this exact color scheme, something that Bungie told Game Informer earlier this month was inspired by "lofi vibes." 

One mystery down, a billion more to go. After the Forsaken DLC, Destiny 2 lore and the game's story picked up momentum in a way that revitalized the player base immensely. I previously wrote about how Season of the Chosen was a massively positive pivot for the studio and indicative of good things to come, especially concerning that scene with Zavala and The Crow. For those interested, you can check out my deep dive here

With the Vex now front and center once more and a shot that has reared up simulation speculation by about a thousand degrees, it will be interesting to see exactly where Season of the Splicer takes Guardians. If you missed the initial reveal, you can check out our earlier coverage to learn more


If the above Reddit post isn't viewable on your mobile device, here is the code for the free emblem: 7D4-PKR-MD7

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Earlier this year, Jade Raymond left her position at Google Stadia to create her own studio called Haven. Now, she's adding to her roster of incredible talent, including more senior-level devs from Stadia's team. General manager Sebastien Puel and Stadia's head of creative services and publishing, Corey May, are among the latest developers to join her new venture. 

Cyberia on Resetera broke the news, linking the professional profiles of both former Stadia employees showing the change in direction. Other names that have made the jump over to Haven under Raymond's leadership include former staff UX researcher Jonathan Dankoff as Haven's insights director, Erwann Le Rouzic, Francis Denoncourt, and Pierre-Marc Bérubé

The latest departure news comes on the heels of John Justice's departure from Google, Stadia's VP and head of product. The departures of executive-level personnel aren't that surprising given the mass layoffs that occurred back in February. Even more so after it was revealed that there wasn't any honesty leading up to the abrupt closure of two studios under the Stadia umbrella, effectively killing off first-party game development. 

With Google Stadia having only just recently added a search bar to its interface, the state of this cloud-based service has been lacking when compared to larger platforms. The idea behind it is incredible, but the execution was made in true Google style. While there are a million and one questions regarding what happened and what comes next, it's clear that Google continues to tarnish its reputation even further with its long history of refusing to commit fully to projects and burning any chance at being taken seriously within the video game space. 

The streaming service has, and had, a lot to offer. For those who had the bandwidth, the seamless transition into gameplay was stunning. Being able to play even the most technically powerful of games via a browser was a unique experience. That being said, the platform has been in an uphill battle since launching with questionable terms of service regarding game ownership. It was an ambitious project, but the paltry library and missing features weren't enough to win gamers over. Now that the company has completely pulled away from any sort of first-party support, it isn't easy to imagine a turnaround from this point forward. 


What do you think about the tumultuous lifespan of Google Stadia? High hopes for Raymond's Haven Studio? Sound off with your takes in the comment section below; we'd love to hear what you'd want to see next from this blossoming new company. 

Tuesday, 04 May 2021 13:00

Back 4 Blood Trailer Highlights Card System

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With the upcoming Back 4 Blood, fans of zombie survival shooters look to have their hands full as they fight back against massive hordes. With plenty of Left 4 Dead inspiration, players already had a chance to dig in for a little action earlier this year, and now Turtle Rock is showing off some of the variance you can have from run to run via the card system. With Turtle Rock being the ones that brought us Left 4 Dead in the first place, the inspirations are hardly surprising, but things like the card system add new and important wrinkles to the classic team survival elements.

By creating decks as you progress through each run, every game is different and presents a multitude of possibilities to the player and groups. While we got a brief look at these decks and options in the prior gameplay reveals, today’s trailer digs deeper into card structure and how this mechanic impacts your runs. Take a look at the card system trailer below!

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The card system integrates with the adaptive game direction that plots to destroy the players each playthrough. Behind the scenes, the artificial intelligence director keeps tabs on the players and what they’re doing, keeping an eye on how they’re progressing and learning their weaknesses. With this knowledge in mind, special Corruption Cards that impact each game can change up how you prepare for any given situation, adding new elements to the Ridden via mutations.

By preparing your own deck and dealing with the mutations, a good deal of variables are thrown into the zombie mix to keep things fresh. With games that have you play through the same territory/maps over and over, features like the card system can keep runs interesting even after you’ve completed them many times and come up with the perfect deck.

Back 4 Blood is scheduled to arrive on October 12 for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and PC. Are you looking forward to Back 4 Blood? Let us know in the comments!

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