According to a recent rumor, a standalone Call of Duty title focusing exclusively on the widely acclaimed Zombies mode may be in development.

Hitman 3 launched last month and while we loved it, it certainly didn't have the smoothest launch. Between server issues, entitlements to past campaign content, and other bugs, developer IO Interactive had its work cut out for it in the immediate aftermath of launch. While many of the issues have been assuaged in the month since its January 23 release, IO Interactive has announced its first major post-launch patch that not only address various lingering issues, but adds more content.

First up is the Tactical Turtleneck (pictured above), which is added as an unlockable suit for all Hitman 3 players. Once you unlock it by completing The Final Test again in the ICA Facility, it will be added to your inventory and can be used in any location that lets you choose your starting suit.

If you own the Hitman 3 Deluxe Edition or Deluxe Pack, you can access new content this month as part of the ongoing rollout. This month's rollout of Deluxe content includes Deluxe Escalations like The Proloff Parable and The Gauchito Antiquity (pictured below). This patch enables all players to access the Deluxe Edition content after a bug prevented some from accessing the digital book and soundtracks via their IO Interactive accounts. After installing the patch, players can check the "Rewards" section of the IOI Account profile to redeem, but IO Interactive warns it may take up to 15 minutes for the downloads to appear after playing Hitman 3.

Other fixes brought on by this patch include additional tweaks to allow for more technical improvements to server connectivity. This patch also revolves various issues surrounding software stability and trophies/achievements. On top of that, IO Interactive is introducing new HUD options, rules, and elements to give you move information about when Agent 47 would be trespassing in hostile territory.

Speaking of HUD, the Silent Assassin HUD, which tells you if Silent Assassin rating is still attainable, now has different states to let you know if you're able to achieve the coveted rating in your current playthrough. There's also a new state that tells you when you're still able to achieve that rating, but you need to erase security footage in order to do so.

IO Interactive has also corrected and tweaked various elements of the Hitman 3 locations, including incorrect Arabic found in the Dubai level, a bug where bodies dumped into the Dartmoor pond weren't considered "hidden," and plenty more. The studio has also tweaked various parts of the PlayStation VR experience, including various HUD improvements, better smoke effects for VR, and more. If you want to read the full, in-depth contents of this patch, you can head here.

You can see the full Hitman 3 February roadmap below.

The February patch for Hitman 3 is available to download now. According to IO Interactive, it's between 2 and 3 GB on all platforms, aside from Switch and Stadia. Those platforms automatically get the latest version since they play the game from the cloud. If you haven't jumped in to Hitman 3 and want to learn more, you can check out our online content hub or our review.

The Mass Effect trilogy remains one of the most incredible stories in gaming. The journey as Commander Shepard began with the first game, and from there, gamers were enthralled (but not indoctrinated) by the tale of uniting a galaxy at any cost. Ahead of the release of Mass Effect Legendary Edition, we sat down with character and environment director Kevin Meek from BioWare to talk a little more about the pioneering first game and how working on this remaster brought back the best kind of nostalgia.  

The first Mass Effect game had very different pacing than 2 or 3, and a large part of that was due to it being a new IP. As such, world-building took priority, and BioWare was still getting a feel for what this experience would ultimately become. Despite being the oldest game in the trilogy, there is no denying that Mass Effect 1 was revolutionary in many ways, and without the care and love that went into it, we never would have seen the following two entries. 

When talking to Meek about his role in bringing the Legendary Edition to life, he talked about his own attitude when approaching projects like this and how that period of reflection reminded him what a gem the first game truly was. 

When talking about his approach to games and how sometimes it's hard to go back to an adventure already completed due to the nature of his job, Meek opened up about how being an inherently creative person has its downsides. "I usually don't want to see a game again once I've finished it," he told us, "because as a creative person I tend to only see the flaws, right? When I pick a game up, I can only see the things like the bugs we didn't fix as opposed to all of the great things. This is my job." 

While the job requires a more critical eye than many are used to, that didn't stop him from relishing how truly magical the first game was in terms of innovation. "This is my job, to go through and play with the remaster and really see it for what it is, and there are so many times that it's like...I just can't believe we had people floating in the air and you could shoot them in Mass Effect. Like, who else was doing that?!"

The first Mass Effect launched back in 2007, and Meek reflected on how "archaic" the technology used for this game was when looking back compared to now. "When I think back to how frankly archaic our tools were to be able to bring some of those really meaningful and remarkable scenes together in Mass Effect 1, I just can't believe we were able to do it with what we had."

Click here to watch embedded media

It's one thing to go back and see some of the smaller changes in the remaster, like brightening up an area or providing just a little more detail, but it was something entirely different to see the new opportunities that have arisen thanks to more modernized technology. When talking about those seemingly small changes, such as lighting, Meek continued, saying "I look at how much better it looks now that we've lit [these areas], it's like we finally reached what we had envisioned it to be originally. So having those opportunities has been really fulfilling because, a lot of the time, you don't get a chance to go back and fix those bugs and work on those things." 

Following the release of the first game, it was clear that the future of Mass Effect had a lot of potential. With that potential came a wider scope for the story, which of course required more people to help bring that vision to life. "The interesting thing about this remaster is that we started as a very maintained, tight-knit group on this," Meek said. "As games have gotten bigger and more complex, they have more demanding team sizes and get bigger and bigger. This felt, for the first time in over five years, like what it felt like working on the original trilogy. I knew everybody who's on the team, we're all working together to solve the same problems. A lot of us are probably wearing multiple hats, a lot of us have all of these different things that we get to contribute to and, to me, it also kind of just harkened back to that sort of same feeling that we had back in the day of everyone just being a problem-solver. We're just trying to make something great, you know, kind of scrappy."

While the team that worked on the remaster is roughly about the same size as the original team that worked on the first game, there was that same bonding that happened when making something special. COVID-19 also had an impact on the closeness this team felt, a closeness that Meek mentioned he couldn't imagine weathering a global pandemic without. 

We'll be able to recapture that magic felt when playing the first game when the Mass Effect Legendary Edition arrives on May 14. You can check out our other exclusive coverage, including interviews and video, right here with our hub

A reliable leaker for Marvel's Avengers revises the order of the game's upcoming DLC releases, and there are some key changes in the lineup.
When it comes to the Mana series, Legend of Mana is an often overlooked hidden gem that truly shines better than some of its counterparts.
Rumors have been circulating about Call of Duty: Warzone possibly doing away with the Verdansk map, a move that would be risky to say the least.
Dragon Ball Xenoverse gives players five options for playable races, but the next Dragon Ball game could expand on that dramatically.
New tracks are coming to Call of Duty: Black Ops Cold War as fans see the return of Call of Duty: Black Ops 2's popular soundtrack music.
Zack Snyder’s Justice League will include a major cameo at the end, with many DC fans believing it would be Ryan Reynolds’ Green Lantern.
Monday, 22 February 2021 22:05

Minecraft: Best Bow Enchantments | Game Rant

Written by
Minecraft players can upgrade their bows with a variety of powerful enchantments, but there are some that stand out above the rest.