Destiny 2

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Destiny 2: Beyond Light has been having issues with the games rejoin feature, with players exploiting the feature for win trading in Trials of Osiris.

Stasis is the latest ability to be added to the world of Destiny 2 with the Beyond Light expansion, and a few more tweaks are on the way as Season of the Chosen continues to chug along. Season 12 began the transformation of this "it's not ice" class, and season 13 will continue on those adjustments to make it more balanced for instances like in PvP. 

In the latest This Week at Bungie, the team detailed how they have heard the frustrations about how Stasis interacts with PvP events like Crucible, but the tricky part has been balancing such a powerhouse class in both PvE and PvP equally. To continue on the path of improvement, Bungie has outlined a few shifts in Stasis that will adjust global behavior on particular abilities. With these changes, the team also says that they will be paying special attention to feedback based on what's new to see what's working and what needs more fine-tuning. 

According to Bungie: 

Hunter Stasis Changes

  • Shatterdive 
    • Removed damage resistance from Shatterdive. 
    • Added a 4s cooldown between activations of Shatterdive. 
  • Withering Blade 
    • Decreased Withering Blade damage against players from 90 to 65 damage. PvE damage is unchanged. 
    • Decreased Withering Blade slow stacks applied to players from 60 to 40 stacks. PvE slow stacks are unchanged. Decreased the target acquisition range of Withering Blade after it impacts a player from 12m to 8m. Range after impacting PvE enemies is unchanged. 

Warlock Stasis Changes

  • Winter’s Wrath 
    • Improved tracking of Winter’s Wrath projectiles, now tracking strength decays from its max value over 10s instead of 2.2s. 
    • Increased the size of the warlock super projectile's proximity detonation radius 1.5m – 1.65m
    • The proximity detonation now starts at its largest and scales down to 40% over time. 
  • Penumbral Blast 
    • Decreased Penumbral Blast damage against players from 80 to 30 damage. PvE damage is unchanged. 
  • Iceflare Bolts 
    • Fixed a bug where Iceflare Bolts would continuously try to switch targets. 
    • Increased target acquisition range of Iceflare Bolts by 33%. 
    • Increased turning speed of Iceflare Bolts so they can more effectively hit nearby targets. 
  • Chaos Reach 
    • Decreased the amount of Super energy refunded when canceling Chaos Reach early. 

Titan Stasis Changes 

  • Glacial Quake 
    • Removed AoE freeze against players on super cast. Will still freeze PvE enemies on cast. 
    • Reduced damage resistance while in super from 60% to 50%. 
    • Increased the energy cost of using Shiver Strike while in Glacial Quake from 3% to 7% Super energy. 
    • Using the combo of a Shiver Strike into a Heavy slam attack will now cost the full Super energy of both the Shiver Strike and the slam (previously only costed energy for the slam). 
  • Shiver Strike 
    • Increased downwards velocity applied to Shiver Striking players when they are slowed to pull them out of the air more strongly. 

Other changes include more tweaking to the Duskfield Grenade, reducing how strongly it pulls players inwards, and reducing the range from 9.5m to 6m. The slow stacks applied have also changed regarding the grenade detonation, reducing it to 10 from its previous 20. For PvE, there are no Detonation slow stack changes. 

A few UI changes can also be seen with Stasis when "Slowed" to show the slow stacks, making the change from x/10 to x/100 to make it easier to read when adding stack amounts that are less than 10.

Stasis Crystals are getting a reduction in shatter damage against players for PvP, though PvE remains unchanged here as well. For those that love Whisper of Chains, this has also seen a significant change, reducing the resistance bonus from 25% to 5%, though damage resistance when not in Super will remain the same. 

The Whisper of Torment bug where players continuously proc WoT while standing inside an opposing player's Barricade has also been fixed in addition to a reduction in objective completion values for all Crucible fragment quests. 

The primary focus with the latest round of updates is targeted towards PvP, which is what the community has been asking for since the introduction of Stasis. While some of these nerfs may seem big, impacting only PvP is huge in the best way possible. 

To read the full patch notes of what's ahead, you can read what's new right here. You can also learn more about the return of Trials of Osiris with our previous coverage, we tried not to be too bitter about it. 

Bungie disabled Trials of Osiris earlier this month in Destiny 2 when it was discovered that players were banding together for "win-trading" in order to score the W. Shortly after, the studio further detailed the removal by stating that there was still more work to be done and that the escalated PvP instance would stay gone indefinitely. It turns out that wait isn't as long as many thought, because Trials of Osiris returns tomorrow for Season of the Chosen. 

In the most recent This Week At Bungie post, the studio confirmed the return of Trials, saying "We have resolved an issue that prevented the Trials of Osiris from being active the last two weekends. Trials of Osiris will be re-enabled and active at the daily reset on Friday, March 12." 

While the removal of Trials bummed some out, many in the community seemed happy to see this particular part of PvP be out of the game. The problem, mainly, has to do with cheaters, doubly so for those Guardians playing on PC. While some Guardians are annoyed with being paired up against those with hacks, others feel that there hasn't been consistent messaging regarding what Osiris has to offer. 

A common sentiment in the Destiny community is that some feel that if the player count is low, Bungie will switch up the Trials experience to try to bring more Guardians in. Given that Trials is incredibly challenging as part of being a Pinnacle PvP activity, new players get absolutely obliterated fairly quickly and pretty much walk away with nothing but a "I went to Trials and all I got was this lousy t-shirt" commemoration. 

While this issue has been resolved, Bungie also revealed a few areas that need a little more time to fix, including: 

  • Players report their veteran dialogue got removed from Shadowkeep missions after completing the New Light quest. 
  • Veteran players report that after completing the New Light quest the Stardust campaign doesn't acknowledge them as veterans like other players who didn't complete the New Light quest. 
  • The Zydron Nightmare Hunt doesn't acknowledge veteran players if they completed the New Light quest but weren't new players. 
  • In the Presage mission, players can respawn into areas that instantly kill them. 
  • The Frozen in Time ornament for No Time to Explain says it's an Exclusive Item for players who own it and can’t be equipped. 
  • Warlock’s Bleak Watcher Stasis turret does not shoot enemies at certain angles. 
  • The Turbo-Kickers Hunter Exotic ornament for St0mp-EE5 shows a checkmark on the icon in the Bright Dust section, but it can still be acquired. 
  • It is intentional that the In It for Infamy Seasonal Challenge only counts major ranks up rather than sub-ranks. 

While Bungie continues looking into new reported issues, they are all still preparing for what's ahead. From transmog to crossplay, especially an overhaul on awards, there is a lot coming to the world that Bungie built to make it an even better experience for those that enjoy the ride. Even if we're still on pins and needles about what's going to happen with The Crow

[Source: Bungie]

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Bungie is preparing for a slew of new changes coming soon to Destiny 2 in the future, including a reversal on Sunsetting, transmog, crossplay, and so much more. What won't be changing is the inclusion of Vaulting. Vaulting is where the studio 'removes' certain aspects of the game (expansions, worlds, etc) in order to make room for new content. With the Forsaken DLC being vital to the current narrative surrounding The Crow, the confirmation that this expansion will be Vaulted in the future is a little surprising. 

In a recent interview with Eurogamer, Bungie general manager Justin Truman opened up about the studio's philosophy regarding Vaulting as well as what will be shelved in the future. One thing he mentioned is that aspects of Destiny 2 will not be cut in order of release. 

“We want to curate that experience. We’re probably not going to go in strict chronological order – like, oh, the next Destiny 2 destination that came in the launch Destiny would be the next one to Vault. Instead, we’re thinking about it in terms of – which one of these destinations or experiences is doing the least to the overall healthy ecosystem? And that can range from – which ones have the most exciting experiences that we want to stick around, it could be to do with combatant usage – like, hey, if we get rid of this, there just aren’t that many places where Cabal are in Destiny 2 anymore…”

He added that Forsaken content will be Vaulted "at some point" because "in the same way that we don't want eight raids, it's the same thing with storylines. We don't what when a new player enters into Destiny for them to have five different competing storylines that they could start playing where in some of them, Uldren is a good guy, and in some of them he's a bad guys, and it's not clear if you're playing them out of order." 

But what is Vaulted has the potential to come back, so nothing is removed forever. However, that doesn't mean everything that has gone into the Vault comes back into the game. How Bungie will be exploring what will and will not be un-Vaulted depends on which experiences players favor the most. If anything super beloved is removed, the likelihood that it will come back is extremely high. On the flip side, as mentioned before with the Forsaken DLC eventually going away, what they take and what they give back has to make sense. 

For those that loved the Forsaken DLC or haven't had a chance to check it out yet, don't worry. Bungie made it clear that it's not happening anytime soon. It may not even happen in 2021. It's just happening "at some point," which could mean anything with two more expansions on the horizon. 

[Source: Eurogamer]

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