Stasis is the latest ability to be added to the world of Destiny 2 with the Beyond Light expansion, and a few more tweaks are on the way as Season of the Chosen continues to chug along. Season 12 began the transformation of this "it's not ice" class, and season 13 will continue on those adjustments to make it more balanced for instances like in PvP.
In the latest This Week at Bungie, the team detailed how they have heard the frustrations about how Stasis interacts with PvP events like Crucible, but the tricky part has been balancing such a powerhouse class in both PvE and PvP equally. To continue on the path of improvement, Bungie has outlined a few shifts in Stasis that will adjust global behavior on particular abilities. With these changes, the team also says that they will be paying special attention to feedback based on what's new to see what's working and what needs more fine-tuning.
According to Bungie:
Other changes include more tweaking to the Duskfield Grenade, reducing how strongly it pulls players inwards, and reducing the range from 9.5m to 6m. The slow stacks applied have also changed regarding the grenade detonation, reducing it to 10 from its previous 20. For PvE, there are no Detonation slow stack changes.
A few UI changes can also be seen with Stasis when "Slowed" to show the slow stacks, making the change from x/10 to x/100 to make it easier to read when adding stack amounts that are less than 10.
Stasis Crystals are getting a reduction in shatter damage against players for PvP, though PvE remains unchanged here as well. For those that love Whisper of Chains, this has also seen a significant change, reducing the resistance bonus from 25% to 5%, though damage resistance when not in Super will remain the same.
The Whisper of Torment bug where players continuously proc WoT while standing inside an opposing player's Barricade has also been fixed in addition to a reduction in objective completion values for all Crucible fragment quests.
The primary focus with the latest round of updates is targeted towards PvP, which is what the community has been asking for since the introduction of Stasis. While some of these nerfs may seem big, impacting only PvP is huge in the best way possible.
To read the full patch notes of what's ahead, you can read what's new right here. You can also learn more about the return of Trials of Osiris with our previous coverage, we tried not to be too bitter about it.
Bungie disabled Trials of Osiris earlier this month in Destiny 2 when it was discovered that players were banding together for "win-trading" in order to score the W. Shortly after, the studio further detailed the removal by stating that there was still more work to be done and that the escalated PvP instance would stay gone indefinitely. It turns out that wait isn't as long as many thought, because Trials of Osiris returns tomorrow for Season of the Chosen.
In the most recent This Week At Bungie post, the studio confirmed the return of Trials, saying "We have resolved an issue that prevented the Trials of Osiris from being active the last two weekends. Trials of Osiris will be re-enabled and active at the daily reset on Friday, March 12."
While the removal of Trials bummed some out, many in the community seemed happy to see this particular part of PvP be out of the game. The problem, mainly, has to do with cheaters, doubly so for those Guardians playing on PC. While some Guardians are annoyed with being paired up against those with hacks, others feel that there hasn't been consistent messaging regarding what Osiris has to offer.
A common sentiment in the Destiny community is that some feel that if the player count is low, Bungie will switch up the Trials experience to try to bring more Guardians in. Given that Trials is incredibly challenging as part of being a Pinnacle PvP activity, new players get absolutely obliterated fairly quickly and pretty much walk away with nothing but a "I went to Trials and all I got was this lousy t-shirt" commemoration.
While this issue has been resolved, Bungie also revealed a few areas that need a little more time to fix, including:
While Bungie continues looking into new reported issues, they are all still preparing for what's ahead. From transmog to crossplay, especially an overhaul on awards, there is a lot coming to the world that Bungie built to make it an even better experience for those that enjoy the ride. Even if we're still on pins and needles about what's going to happen with The Crow.
[Source: Bungie]
Bungie is preparing for a slew of new changes coming soon to Destiny 2 in the future, including a reversal on Sunsetting, transmog, crossplay, and so much more. What won't be changing is the inclusion of Vaulting. Vaulting is where the studio 'removes' certain aspects of the game (expansions, worlds, etc) in order to make room for new content. With the Forsaken DLC being vital to the current narrative surrounding The Crow, the confirmation that this expansion will be Vaulted in the future is a little surprising.
In a recent interview with Eurogamer, Bungie general manager Justin Truman opened up about the studio's philosophy regarding Vaulting as well as what will be shelved in the future. One thing he mentioned is that aspects of Destiny 2 will not be cut in order of release.
“We want to curate that experience. We’re probably not going to go in strict chronological order – like, oh, the next Destiny 2 destination that came in the launch Destiny would be the next one to Vault. Instead, we’re thinking about it in terms of – which one of these destinations or experiences is doing the least to the overall healthy ecosystem? And that can range from – which ones have the most exciting experiences that we want to stick around, it could be to do with combatant usage – like, hey, if we get rid of this, there just aren’t that many places where Cabal are in Destiny 2 anymore…”
He added that Forsaken content will be Vaulted "at some point" because "in the same way that we don't want eight raids, it's the same thing with storylines. We don't what when a new player enters into Destiny for them to have five different competing storylines that they could start playing where in some of them, Uldren is a good guy, and in some of them he's a bad guys, and it's not clear if you're playing them out of order."
But what is Vaulted has the potential to come back, so nothing is removed forever. However, that doesn't mean everything that has gone into the Vault comes back into the game. How Bungie will be exploring what will and will not be un-Vaulted depends on which experiences players favor the most. If anything super beloved is removed, the likelihood that it will come back is extremely high. On the flip side, as mentioned before with the Forsaken DLC eventually going away, what they take and what they give back has to make sense.
For those that loved the Forsaken DLC or haven't had a chance to check it out yet, don't worry. Bungie made it clear that it's not happening anytime soon. It may not even happen in 2021. It's just happening "at some point," which could mean anything with two more expansions on the horizon.
[Source: Eurogamer]
Bungie made us despise Uldren Sov in the Destiny 2: Forsaken expansion but Beyond Light and Season of the Chosen is making it really hard to hate his reincarnation as The Crow. As a massive Cayde-6 fan that shed real tears during his murder, I'm in this conflicted spot where I love my time in Destiny 2 but I hate that Bungie made me feel something other than contempt for this character, even though he's not Uldren anymore.
Before we get into the confusing world of emotions that is Destiny 2, let's dive into some backstory a bit for those that may be a little behind.
Uldren Sov was one of the first Awoken and was the incredibly loyal brother to the Queen of the Reef, Mara Sov. He served as the Master of Crows, the Reef's spymaster, and was a diligent force against any threat that posed a danger to his queen and to his people. A rocky relationship with his sister aside, Uldren's distaste for Guardians grew into a volatile hatred after Mara's apparent death.
He spent years trying to find her, convinced in his mind that she might still be alive. Instead, he was being viciously manipulated by Riven with the visage of his dead sister into creating the Scorn. In his bid to reopen the Dreaming City, he murdered Cayde-6 and, in turn, was murdered by Petra and the Young Wolf. But that wasn't the end...
A wandering Ghost happened upon the corpse and revived him as a Lightbearer. Without his memories as Uldren, including his previous incarnation's acts against Cayde, he quickly learned that his face was not a welcomed one and adopted new clothing to hide who he is with the help of The Spider in the Tangled Shore. The Spider, the manipulator that he is, mocked him and called him The Crow, and indentured him into servitude to pay off his debt of salvation. The Lone Wolf helped him repay that debt and he, in turn, became a Guardian himself. The story thus far hints that his reveal to Zavala and Ikora could be imminent. He can only hide his face for so long.
When I first played the Forsaken expansion, I felt like this was the shift players have been waiting for to mark a turning point for Bungie in a post-Activision world. To me, this story brought a breath of fresh air to the online game, much like the Taken King expansion did for the first game. I remember seeing Cayde-6 laying on the floor, knowing he'd been bested. Bungie was very clear that he was going to die in pre-release trailers, but I still found myself hoping and praying that he'd somehow survive or come back. What I got was a lot of tears and an overly emotional finish to that particular story. With each expansion and season that followed, I held onto that hope that we'd see him again. Instead, we got Uldren. But it's not really Uldren, is it?
While Uldren's body was resurrected by a Ghost named Pulled Pork, which is heckin' adorable – and subsequently renamed Glint – it's important to remember that Crow is not Uldren anymore. Uldren died. Upon his resurrection, and his evolution into a Guardian, all of his memories were wiped completely, effectively changing everything that made Uldren himself. His personality molded by his relationship with Mara? Gone. His philosophies regarding the Light? Gone. His prejudices, his fears, his hopes, his goals, his leadership of the Scorn? All gone. This could get philosophical really quick, but we're more than just our bodies. He ceased to be Uldren the moment Ghost wiped everything that made him a person. Who he becomes is still up in the air, but who he is now is nothing short of heartbreaking.
That split between the two characters as part of the same body is what makes this arc so incredibly interesting. We're used to seeing Uldren in a role of villainry, a role he played so well, only to have everything stripped away from him for a chance at something new; a redemption. Despite being the same voice, the same body, the same mannerisms, Uldren and The Crow are not the same person, and that's what makes this entire thematic arc so powerful and expertly done.
There is one moment during a quest for him where you happen upon alternate sleeping quarters for The Crow and it becomes a quiet conversation between him and the player. The room is sparse with a cheap sleeping bag as a bed and small mementos to call his own. It's here that The Crow states that he needed this place away from Spider and that's it's not a lot, but it's his. This is also another opportunity where he acknowledges that he must remain hidden from the public view because anyone he meets despises him for the actions of Uldren. It's honestly heart-shattering, and I wasn't expecting to feel so deeply for him when I hated Uldren with everything I had.
I don't know if I'm just too sensitive, but I remember those moments in high school or social events where some people already decided that they hated me without knowing me. Whether it was because of rumors or just clique goodness doesn't really matter, I just remember feeling that desolation and deep-rooted sadness over having my entire character, as a person, wiped away because of misconceptions. It hurt, and I didn't even murder anyone as Uldren did. Projecting my own issues onto video game characters is nothing new for me; I love getting so immersed in a story where that becomes my reality for a few hours, so seeing this projection with The Crow wasn't surprising to me. But his voice actor (Brandon O'Neil) did a phenomenal job at portraying quiet acceptance over his new reality, acceptance over past deeds that he can't even remember, and acceptance regarding the future ahead.
Uldren's arc was interesting in itself with his descent into world-altering rage and sadness but his ascension into a person free of expectations, free of familial bonds, free of a life drenched in lies and subterfuge is equally appealing. While I knew that I was going to be interested in how Bungie was going to pivot this character in the eyes of so many that loved Cayde, both in-game and out, I didn't expect the creeping love to develop regarding who he could be. I have to hand it to Bungie; killing Cayde was a risky move and one that many, at the time, heralded as the "final nail in the coffin" for the sequel. Seeing this feedback and doing it anyway, Bungie made a gamble that has paid off tenfold. I can't wait to see what else they do and how The Crow evolves, even if it means making Papa Zavala incredibly angry.